The Buildings?
 Visions of the city landscape from Riccardo Zanardelli
 
No Title, 2004
What's behind?
No Title is an evolution from a primitive set of printing from a 3D model to an autogenerative Flash movie that produces a random & anonymous city landscape.
Behind the scene, the mathematic algorhythm defines the perspective of the visual and sets the building description fetching random numbers in order to produce the final visual.
Classname: No Title
Number of Instances from this Class: Infinite
Technology: Flash + Actionscript
Release: 3.0 (Standard Grey Version)
Copyright License: CREATIVE COMMONS Attribution Non-Commercial Share Alike Unported Version 3.0
The Visual
This work is intended to be viewed in fullscreen mode.
Reload the page to see other instances. You are allowed to capture screenshots and use them according to the Copyright License associated to this work.
 
Instance City, 2002
 Shown at The Biennale d'Art Contemporain de Montreal, 2004
 Part of the ArtBase Collection on RHIZOME.org since 2002
What's behind?
Instance City (IC) was my first computational love.
Now migrated in Flash technology and after many graphical makeups, IC set the rules of my personal investigation about the landscape visualisation through random-algorhythms applied to the web.
The kernel is, as usual, an algorhythm that produces, in a very simple and fast way, the final visual result according to the computational speed of the machine.
Classname: Instance City
Number of Instances from this Class: Infinite
Technology: Flash + Actionscript (or Java)
Release: 2.0
Copyright License: CREATIVE COMMONS Attribution Non-Commercial Share Alike Unported Version 3.0
The Visual
"Each of these 'cities', then, is simply a sketch - not even an ideal, vision, or dream, whether political, utopian or speculative: just a mathematical production, randomly generated, no sooner seen that it is gone. In black and white or in colour (in blue, green, and red), solid rectangles of various sizes cluster and spread, with variations in shading between them, producing a degree of spatial depth and suggesting some kind of urban agglomeration. From an architectural point of view, at least - but no openings, no streets, windows, or doors, and apparently lifeless, with no activity, no passersby, no event, no encounter. The work could have seemed oppressive, anxious, but its abstraction and, indeed, its beauty and visual elegance, avoid such an outcome. Its ephemeral appearance as well, due to its means of creation (on computer) and its support (the screen), the "virtual work" (in the Aristotelian sense of "a work of potentiality") - that is, the generic class defined by an algorithm - having as much, if not greater value than the "work in actuality" - e.i., the (randomly produced) series of instantiations of this class, the "city instances."
"Yet, these fleeting visions of abstract, elusive cities, fading away as soon as they appear, can come to make up - in fast motion! - strange Relics, evocations of cities that might have been, or would or could be, will be perhaps, or perhaps never. In the end, these fragile rectangular shapes, assembled an instant in screen space, only rarely and precariously preserved by screen capture, produce an ultra-contemporary version of the well-known Classical and Renaissance topos (also found in more subjective form in Romanticism, as in Chateaubriand, among others): the vanity of life and human endeavour, as exemplified by the ruins of vanished cities, object of the philosopher's, poet's, or painter's meditation."
Anne-Marie Boisvert
Editor in Chief of the Electronic Magazine
of the Centre International D'Art Contemporain de Montreal
This work is intended to be viewed in fullscreen mode.
Reload the page to see other instances. You are allowed to capture screenshots and use them according to the Copyright License associated to this work.
 
Ads, 2004
What's behind?
Ads is an abnormal-perspective script where buildings are randomly created at the border of the land. Both buildings and advertisings are randomly distorted and the lightning effect is created using appropriate surface colors.
As in the other works the script is very simple, and defines a class of objects that creates an infinite set of instances.
Classname: Ads
Number of Instances from this Class: Infinite
Technology: Flash + Actionscript
Release: 2.0
Copyright License: CREATIVE COMMONS Attribution Non-Commercial Share Alike Unported Version 3.0
The Visual
This work is intended to be viewed in fullscreen mode.
Reload the page to see other instances. You are allowed to capture screenshots and use them according to the Copyright License associated to this work.
 
Riccardo Zanardelli, 2007
Some rights are reseved.